We get this asked a lot and reading through a lot of (cheat) forums it seems that a lot of people haven’t fully understood how the PUBG recoil system works and how you can use that to become a better player. In this blog post you will find everything you need to know. The first thing is: PUBGs recoil system is different to a lot of other shooters. If we compare CS GO and PUBG for example, a minor difference immediately comes to our attention: CS GO recoil patterns for each gun remain the same, every time you shoot the gun. What’s a recoil pattern you might ask? A recoil pattern is how the weapon “moves” once you start shooting (and spraying) it. In CS GO the weapons follow a consistent pattern which means you can predict any CS GO weapons recoil.

But how does it work in PUBG? Different to CS, that’s for sure! In PUBG every weapon has a recoil pattern with randomized variables. Once you start spaying (or rapid fire) with a gun in PUBG the game randomly decides over the guns recoil pattern while you are shooting (randomness increases the bigger your scope magnifier is). The variables are small, but still, it’s impossible to predict how the weapons recoil exactly behaves, once you shot more than 5+ bullets in full auto mode. If you are playing PUBG, you might have noticed this yourself already. You are spraying with the AKM and you are moving your mouse down as best as you can (or a macro is doing that for you) but still, a lot of bullets go missing randomly to the sides. These are the random variables in every PUBG guns recoil pattern. This is also the reason why you can’t ever create “lazer” macros/scripts for PUBG guns. You can only help controlling of what’s not random in each guns recoil pattern, but never control it to 100%.

You can only help controlling of what’s not random in each guns recoil pattern, but never control it to 100%.

MKZ

But what’s the key on how to consistently accurate spraying and single fire taping? The answer is: attachments! To make a weapon behave less randomly in its recoil patterns PUBG added a lot of different gun attachments to the game. Angled grip, Half grip, Vertical grip, compensator, cheek pad etc. etc. – There is a lot! Each one of them has their own benefit to the gun. Let’s have a look at the “Half grip” for example: The half grip gives (according to the in-game description) a benefit to the guns “recoil control”, “recoil recovery” and “weapon steadiness”, when being attached. PUBG never revealed the official numbers on how exactly these attachments reduce the recoil, but from our own testings we can say that they reduce the recoil by inbetween 10% and 20%.

This is huge since that means the “random recoil virables” also get lowered by 20%. And that’s not it. On most of the guns you can attach multiple attachments at the same time. Thinking of the SKS for example, you could run the gun with a compensator, Vertical grip, and Cheek pad. 3 different attachments which all of them have a big impact on the guns recoil behaviour. You will notice a big difference in rapid firing the SKS without any attachments and rapid firing it with the attachements I just listed. It’s huge. Adding up the percentages on the listed attachements you can reduce the “randomness” of the SKSs recoil pattern by up to 60%.

In other words: PUBG wants us to use attachments if we don’t want a gun to behave randomly and making it easier to control. Keeping this in mind, we jump over to our MACROKINGZ PUBG macros. All our macros are written for the basic recoil patterns of each PUBG gun. Not taking in consideration the random virables, since you can’t control something random with a macro. This means that, as long as you don’t use attachments on your guns playing with our macros, you will always have the random virables making every weapon a little harder to control, even you are using a script. That’s why we recommend to always use attachments on any gun, also when using our MACROKINGZ macros. To make sure that our scripts fit your guns attachments, we invented the “Multiplicator” sliders in the MACROKINGZ loader. You can adjust any macro by increasing or decreasing the macro strenght, based on the attachments you are using on a gun. A simple example: You run a AKM with a compensator on it. The compensator reduces the weapons recoil by about 20%. This means you will have to lower the “macro strenght” of the AKM script loaded by also 20%. To do that you move the slider from “4” to “3.8” (since “4” is the default value). The script will now still help you controlling the vertical recoil (dragging down your mouse) and the compensator you attached to the weapon will lower the overall random recoil behaviour of the gun, making it more accurate than before.

To sum this up: The key to make the PUBG weapons the most accurate (with macros and without) are attachments. They help to reduce the “randomness” in every guns recoil pattern, making the guns overall way more accurate with or without macros!

 

Authors: MKZ_Oh1o (PUBG macro dev.) & MKZ_NetBandi7 (Headadmin)

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